
During a 3D modeling class last semester, we were tasked with making a simple dungeon scene. I took this as a challenge to test my 3D modeling skills and go above and beyond the assignment.

I wanted to tell a story with the renders with this scene. A dungeon deep beneth the earth, remains of crates and torches imply an old storage room, but mysteriously abandoned, and whatever reason why it was abandoned, it knows you are here too.
Despite that, The beast in the door funnily enough is simply 2 spheres which emit red light, no body or beast at all. maybe it was always an illusion, or a trick of the eye…
The main atmosphere of the scene is created with the purple lighting and the dense fog. The purple light from the torch adds to that unnatural feeling, while looking beautiful at the same time. The dark fog that engulfs the room also adds to the threatening aura of the eges in the darkness.
The thing im most proud of in this scene are the torches, they are animated beautifully and look gorgeous. The way it was done was by deforming a mesh, layering that mesh, and adding shaders to it.
The design is very cartoony in nature and I love the aesthetic of it.